Universal Design for Learning
Classroom Scenarios
Educators who are knowledgeable about Universal
Design for learning (UDL) are becoming skilled in reshaping
curricula to make it accessible to all students. Making use
of powerful computer technologies, they are creating classroom
activities that meet a wider range of learning needs so that
all students can access curricular content and demonstrate
their progress.
Goals
An initial step in applying UDL is to identify and remove
barriers in the curriculum. Standards may spell out what students
need to learn, but on closer examination, one can often see
that measuring “what” is learned can be impeded
by unclear goals, which define “how” that goal
is to be achieved, thereby excluding certain numbers of learners.
Thus it is essential when defining the goal to separate the
means for reaching it from the goal itself.
In his high school history class, Mr. Jenkins
is asked to implement the following standard: “By the
end of this unit, every student will read chapter two in the
textbook and will write an essay on the origins of the Civil
War.” Yet he knows that students who struggle to read
and write will be at a disadvantage from the outset in demonstrating
their knowledge. Those whose disabilities make decoding text
difficult or make it hard to organize an essay may not even
be able to participate.
The UDL framework provides Mr. Jenkins with a means to rethink
the unit goal, analyze its true intent, and adjust how the
goal is articulated to refocus attention on the content rather
than on the methods used to express that knowledge. Is reading
a printed text the only way to acquire the information? Is
it important that students demonstrate what they know in a
particular medium—writing an essay—or are there
other ways to communicate their understanding?
Establishing a clear goal helps Mr. Jenkins determine how
to develop flexible learning environments that open the door
for more students' participation and success. For example,
a UDL goal for the Civil War unit may be restated to say that
“By the end of the Civil War unit, all students will
demonstrate an understanding of the origins of the Civil War.”
Methods and Materials
José, a 5th-grade Spanish-English bilingual
student who reads at the third-grade level, is reading
the Thinking Reader digital version of “Snake and Eagle,”
a Native American legend that is part of his school’s
grade-level required curriculum. This universally designed,
technology-based approach to reading instruction, combines
research-based strategy supports, text-to-speech decoding
support, and glossary definitions to provide rich reading
comprehension supports for different levels of mastery.
Reading in English is still a challenge for José,
so when he encounters an unfamiliar word, he has the text-to-speech
feature read the word aloud to him, then clicks on the word
to get a definition and an accompanying image. He accesses
the computer-agent coach, who can speak in Spanish or English,
to get a vocabulary strategy tip that points him to a synonym
that he may be more familiar with. Periodically, the text
prompts him to stop and think about the story and to use one
of the strategies he is learning, such as predicting, questioning,
clarifying and summarizing. Summary writing is difficult for
José, so he clicks on his computer-agent coach to get
some help. He types his summary in the response box and sends
it to an online work log that stores his work for his teacher
to review. The following week, José and his teacher
decide he is ready to move to a less structured level of support—one
that will help him move toward more independent use of strategies
while he is reading.
Dan is a seven-year-old boy with Down Syndrome.
He has very basic reading skills. He knows his alphabet and
can decode simple words. But most of his reading instruction
has been of the drill-and-practice type and he has never read
a story book. Ms. Lindhall, his teacher who has a degree in
general education, decides to have Dan try a universally designed
Digital Picture Book.
Today, Dan will read Hide and Seek (Brown & Carey) on
the computer. Before reading, Dan and Ms. Lindhall watch a
video of children playing hide-and-seek—the video is
embedded in the Digital Picture Book—so Dan will have
a better idea what the game involves. Dan has never played
hide and seek. After watching, Dan and Ms. Lindhall talk about
what they’ve seen.
Now Dan is ready to read. Ms. Lindhall sets the UDL-based
Picture Book to provide greatest amount of support possible.
As he reads, he is prompted to make predictions about what
might happen next, or to reflect on what he’s read and
answer a question about it. Ms. Lindhall sees how this level
of support scaffolds Dan’s ability to successfully create
his prediction. She begins to think about how she can apply
this same strategy to some of the other curriculum in her
classroom. Dan will begin using. When Dan needs extra help
with unfamiliar words, he knows that if he clicks on a word,
the computer will read it aloud. Dan becomes increasingly
excited as he realizes that the words and sentences and pages
he’s reading are telling a story, and his anticipation
of “what comes next” grows. Dan is reading and
understanding what he reads. As his teacher monitors his progress
with the aid of built-in tools that capture data about Dan’s
reading, she gradually decreases the levels of support he
receives. Eventually, supports will be withdrawn so that Dan
can read the book independently, as many of his peers do.
Assessments
In Ms. Garcia’s 6th-grade classroom,
students are asked to become experts on ancient Mesopotamia
and share their knowledge with the class. They are given a
variety of choices in how to accomplish this. They take this
responsibility very seriously and committed to research and
present information to the best of their ability. Suddenly
ancient Mesopotamia, a potentially dull and unconnected subject
for middle-schoolers, elicits immense enthusiasm.
Students work in groups and individually write newspaper
articles, write, direct and film television news programs,
perform puppet shows and plays, create posters or write research
papers, then presented their work to the class. Providing
choices in expression gives students more opportunity and
incentive to develop expert products, thereby becoming more
active as learners.
Prepared by CAST (www.cast.org)
©
CAST, 2007
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